Which will win out in the end? A review of Meta’s steps into its own Metaverse, and what this means for web3 alternatives…
Ongoing personal experiences with VR art tools including Tilt Brush and Painting VR….
Thoughts on traditional art inside VR, plus an overview of top VR apps for Oculus Quest 2.
‘All wings report in’…. there’s time to prepare for the arrival of the definitive Star Wars space combat sim…
Dive into Cryptovoxels, where art collecting, ownership, creativity and socialising all come together…..
The Cyberpunk resurgence in 2020 will be aided by VR title ‘Low-Fi’, a term referring to those cut off from merger with ‘The Platform’….
Will 2020 continue to push VR ahead thanks to the power of these upcoming titles? What will they be like?
A note about what’s happening with crypto wallets, the best one to go for, and their place in the future of web3….
Could Minecraft EARTH pave the way for a new wave of 3D building and creativity by tomorrow’s users of AR?
You might not have thought ‘going to the movies’ in VR would be possible (and impressive) so soon. Welcome to the world of ‘social movie-viewing VR apps’.
Although… much content for instructional VR power-up doesn’t exist yet….
New post just written for Gaming Impact featuring Youtube clips of VR dragon-flying fantasies…
Check out these exciting projects laying the foundations of blockchain games, VR economies and digital asset management.
Crypto-locations and ‘Matrix’ movie-style bridging between the physical world and the virtual, digital world… This futuristic utility token is alive!
BEACHHEAD 2020 in VR promises to open up a world of opportunity to gamers by uniting our idea of an ‘alternate world’ with a video game FPS concept. How will the two integrate to become more than just a game? The answer lies in cryptocurrency and blockchain.
Fated for Spring 2019 release, the Oculus Quest is the ‘Oculus Next’, moving us all deeper into more accessible, affordable, freer VR experiences… and applications? How is it better than Oculus GO?
It’s certainly about time we had the official, dedicated Youtube 360 app in the Oculus store… Well, here it is, so don’t forget to download it, and read on…
A note about VR content in general and the difference between VR apps, VR movies and VR gaming apps…
Review and discussion of ‘Face Your Fears’ VR and the successful trend to confront and re-awaken childhood fears inside VR…
The current state of VR in 2018: what are the setbacks so far?
I didn’t appreciate that ordinary photo panoramas could be so easily ‘souped-up’ by these apps and headsets to become great ‘immersive panoramas’ or 360 content.